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How hard is it to have a working anti-cheat system in games?
#1
WarZone is in season 6 and they still have a hacker problem.. this is a huge company and they can’t figure that shit. I don’t understand how that’s not priority number 1



#2
not sure about warzone in particular but its quite hard to implement changes to the code without breaking the game or without reating new loopholes that can be exploited, especially when the game is running at old game engine, as i said not sure about warzone but it was like that with csgo when i used to play it and i think its still the same with most of the games



#3
This doesn't exactly answer your question, but I feel like a lot of AC companies like BattlEye don't implement harsh enough measures to prevent cheaters from rejoining the game. It's as if they know that the game in which they are "protecting" can make a lot of money from cheaters constantly repurchasing the game, cahoots ?



#4
Sad thing is WarZone is free so hackers just make new free accounts. So they technically are not getting more money for making hackers create a new account. Unless they are using those bloated # of account numbers to get funding from investors



#5
Hardware banning is the wayyyyy



#6
One problem FPS games have in terms of cheating, that always will make anticheat hard. Is that you have a difference in what data/info the player gets from the server. And what the player then is allowed to use. The server needs to tell players the location of other players, Even if they are behind walls. So the other players can have sound play from that location. This data is then used in a cheating fashion to give you wallhack.