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Is game streaming the future?
#1
With rapid developments in the game streaming service such as Nvidia GeForee Now and Shadow by Blade do you think it is the future and where the industry is headed?
We often see streaming in many other things such as Netflix and Twitch and this was a product that was pushed by the industry. If so, it is entirely a possibility that the gaming industry will also push for a more streaming based solution forcing it to the next direction (maybe not the correct direction).



#2
Gaming streaming have one serious problem. Latency. When you develop a multiplayer game you must account for latency. Most of the times games use interpolation and actually delay what you see on screen vs when it really happens. Developers do this to account for packet losses and they can do it because most humans will not "feel" the delay up to 250-300ms. But this is not the delay you see normaly in games like CS or League of Legends. They are showing the network lag not mouse, monitor, interpolation lag. If you have 300ms network latency there is a good chance that you looking at gameplay delayed almost by half a second. By streaming games you are adding additional latency on this input/monitor part. For example you monitor may be 1ms but the road to and from streaming service is equal to your network latency. So you get 50ms for input/streaming to a cloud streaming service then you add latency from this streaming service to multiplayer game server. For some singleplayer game this will be possible but competitive fast-paced games are currently out of range for cloud streaming platforms.



#3
No way, game streaming sucks unless we break the laws of physics and have faster than light connections to make latency impossible to notice



#4
Games streams are already being played on actual tv channels so I think it's definitely gonna be the future



#5
hopefully not... bad internet up in here



#6
In areas with good internet connectivity, sure but not so much on the end of dodgy links!