arrow_upward
Stasis in destiny 2 pvp
#1
Stasis is a pretty big issue in the PvP scene on D2 right now. What do you think are some changes the devs can do to fix it?



#2
Well its getting nerves next Tuesday in the hotfix coming up.

DESTINY 2
expand_more
SEASONS
expand_more
COMMUNITY
expand_more
HELP
expand_more
STORE

language
Deutsch
English
Español
Español (México)
Français
Italiano
日本語
한국어
Polski
Português (Brasil)
Русский
简体中文
繁體中文
Season Progress
Triumphs
Collections
Game History
Cross Save
PC Move
Rewards
Redeem Codes
View Profile
Settings
Sign Out
Loading...
THIS WEEK AT BUNGIE – 1/14/2021
22h - dmg04
This week at Bungie, we’re back in action.

It’s been a while, hasn’t it? Since the last TWAB, you’ve gotten your hands on Hawkmoon. The Dawning has come and gone. Next-generation consoles received some wonderful enhancements. You’ve released a crow from their cage, and Lord Saladin watched as you decimated your foes with Stasis in the Iron Banner.

On the Bungie side of things, we took a breather. This last year has been full of challenges that none of us expected. Even through everything 2020 had in store, we were able to get Beyond Light and Season of the Hunt in your hands. This did come at a bit of a cost, though, and we needed some time to recharge our batteries for a new year. We have no doubt that 2021 will have mountains to climb and unexpected surprises, but we’re all excited to get back into the groove for a new year of Destiny development.

So, let’s get this party started. We’ve got four TWABs between you and a fresh Season of Destiny 2 content. You’re hungry for what we've got planned, and we’re eager to dish out the goods. First up, we’ll be looking at a few changes to vendors, Dreaming City and Moon rewards, and some sandbox tuning for Hunter Stasis abilities in the Crucible.

REWARDS UPDATE: DREAMING CITY AND THE MOON
Since the launch of Beyond Light, we’ve been collecting what feels like a metric ton of feedback on various Destiny systems. While we’ve shared some plans related to rewards, DDoS protection on consoles, crossplay and transmog, we have new details on rewards from two of our more recent destinations: The Moon and the Dreaming City. Rewards Area Lead Justin Dazet will be walking us through some changes in response to player feedback.

Justin: Last month, Assistant Game Director Joe Blackburn spoke about some changes we were making to gear in Season 13 in response to some feedback. Today we’re going to briefly chat about what some of these changes are as they relate to our back catalog of expansions, and the reasoning behind them.

First let’s review a list of what you’ll see starting in Season 13:
Reissued Dreaming City Reverie Dawn and Moon Dreambane armor.
These will also drop with high stats when earned in Shattered Throne or Pit of Heresy.
The final chest in Pit of Heresy will no longer drop a fully Masterworked Dreambane armor piece.
Instead, the Dreambane armor piece that drops will have 7 armor energy and is guaranteed to drop with at least a +16 in two different stats and higher stats overall.
Dreambane class items will not drop from this chest.
Reissued 4 weapons for Dreaming City with new Perk Pools.
Waking Vigil, Sleepless, Vouchsafe, and Retold Tale.
Dreaming City weapons that drop in the Shattered Throne dungeon can roll with perks that are unavailable from drops from other reward sources.
Reissued 4 weapons for the Moon with new Perk Pools.
Premonition (Pit of Heresy only), Heretic, Blasphemer, and Apostate.
Weapons that drop in the Pit of Heresy dungeon can roll with perks that are unavailable from drops from other reward sources.
Expanding Lost Sector Legend and Master rotation to 4 Moon Sectors.
K1 Logistics, K1 Communication, K1 Crew Quarters, and K1 Revelation.

We are making these changes to help preserve the relevancy of the destinations, specifically some of the pinnacle end-game activities that still exist there. To get more specific around the actual experience, activities where re-issues are acquired will be heavily weighted towards rewarding re-issued gear over capped gear -- though the exact weighting and mechanisms may differ. For example: In the Dreaming City if you have already obtained an infusion capped weapon, it will not drop for you again.



While not every gear source or Legendary reward will be kept up to date for the entire lifetime these destinations are available, we do believe there’s high value in targeting some specific activity drops for continued relevancy to give you more options for where to spend time as you seek to improve your arsenal.

TURN IN THOSE TOKENS

Since Destiny 2 launched, Guardians have been amassing vendor reputation tokens. These could be turned in for Legendary gear, which would usually be dismantled for Legendary Shards and materials. Looking to the future, the team is excited to update the ways in which you earn reputation with ritual vendors and the rewards that come from them. Dazet, back to you!

Justin: The rewards for continuous ritual playlist completion has been a subject that’s come up several times as we’ve looked over Beyond Light feedback, and we’re happy to announce some changes coming soon to Gambit, Crucible, and strike reward structure.

Firstly, we’ll be adding two new unique weapon rewards to each of the three playlist rituals (so six total across all three activities). These weapons are in addition to the ones added in Season of the Hunt, and continue to have a small chance to drop at the end of each activity.

Second, starting in Season 13 for Gambit and Crucible (Valor) and in a future Season for strikes, rank rewards will be visible on the ritual vendors. Each Season you’ll be greeted by a row of rewards, progression toward which will be earned automatically as you complete relevant playlist activities.

Instead of having rank rewards dropped automatically into your loot stream, they now will be picked up manually from the vendor lists. We feel this gives much better visibility into what you’ll be earning as you progress, and helps you make better choices about where to spend your time.



Progression is on a per-ritual basis. You can be on Rank 10 for Crucible and Rank 4 for Gambit, for example. You’ll reset your rank right at the vendor by picking up the final reward.

Rewards for each individual ritual are as follows:
Rank 4: 3x Upgrade Modules
Rank 7: 3x Enhancement Cores
Rank 10: Seasonal Ritual Shader (changes to 3x Enhancement Cores after resetting your rank)
Rank 13: 2x Enhancement Prisms
Rank 16: Seasonal Ritual Emblem (changes to 2x Enhancement Prisms after resetting your rank)
Reset Reward: Ascendant Shard (changes to Exotic Engram after resetting your rank)

Every rank-up awards a base Ritual Engram just like before. Additionally, each of the above ranks also awards a Prime Ritual Engram.



Due to this automated progression, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into junk that will delete as a full stack starting in Season 13. So, cash those tokens in before the end of the Season, and get ready to earn some Masterwork materials!


TAKING A PASS: REVENANT SHATTERDIVE & FISSURES

The conversation and feedback on rewards wasn’t the only thing we were tracking over the holiday break. Many of you have been spending time in the Crucible, experimenting with Stasis and all of the ways in which it can change the flow of a PvP match. Prior to the break, we had a round of tuning for Warlocks. Next up, we’re looking at Hunters, but also have some comments on our approach to future Stasis tuning as we head in to the new year. Please welcome Combat Area Lead Tomonori Kinoshita back to the TWAB to talk through our goals for Stasis abilities in PvP.

Tomo: Over the holiday break we saw Trials go live, and with that a wealth of valuable feedback from the community. Along with this feedback, we have been tracking data from Trials and identified some short-term changes, as well as more mid-term goals we are focusing on in the coming weeks and months.

Short term goal: Address outlier Stasis abilities to keep subclass decision making interesting.
Reduce the potency of Shatter Dive + Whisper of Fissures against Guardians, going live with Update 3.0.2.
Shatterdive
Now has damage falloff vs. unfrozen targets
Max range damage reduced from 50 to 5
Damage reduction during ability reduced from 50% to 25%
Whisper of Fissures
Reduced max-min damage vs. non-super players from 42-22 to 30-4
Reduced max-min damage vs. super players from 42-22 to 16-2
Reduced detonation radius vs. players from 10m to 9m
Investigate the efficacy of the Stasis Titan Behemoth Super. We want to let the above change settle to see where the Behemoth stands in our PvP hierarchy, but this is next on our radar.



#3
Did you copy-pasta the whole TWAB XD



[+] 1 user Likes Overnotee's post
#4
LOL,

It was accidental, I tried to only copy the relevant section. But I cant seem to find the edit post button anywhere.



[+] 1 user Likes naremako's post