16-01-2020, 08:47 AM
I have a pretty descent base knowledge in programming, I get most of the concepts like OOP, data structure, file handling, recursion etc. Now, though I'm looking to learn a graphic API, OpenGL to be precise, diving into the endless pages of methods can be quite tiring, I'm also looking at some tutorials on how to create basic stuff, how to pipeline works, how to code vertexbuffers and so on. Anyone experienced at learning API's who can share some tips?