27-04-2021, 06:58 PM
So typically at the beginning of many games, theres a set of "easy medium hard" options to determine the difficultly of your play experience. However, what that actually means is up to the particular game dev. What's been your favorite way the difficult was increased? NPCs with greater health pools and/or attack damage? Yourself with a smaller health pool and/or attack damage? Limitations on sort of quality of life features (likes saves, bonus lives, etc). Or maybe rarity and expensive of upgrades? Something else entirely?