13-07-2021, 06:57 AM
With the increased improvements in shaders, lighting, and texture resolutions, it seems like games have become almost too cluttered visually and the level design has been negatively impacted.
In the days of simpler 3D polygons, it was necessary to have perfectly refined level design because you couldn't distract from poor level design with pretty graphics. Some of the best games were very tightly connected to their graphics quality.
But now it seems like games focus too much on the graphics and have really poor level design that looks cluttered. Star Wars Battlefront looks wonderful but it's really hard to see what's going on because everything is so cluttered with texture and color. It is the same problem with the Uncharted games.
In the days of simpler 3D polygons, it was necessary to have perfectly refined level design because you couldn't distract from poor level design with pretty graphics. Some of the best games were very tightly connected to their graphics quality.
But now it seems like games focus too much on the graphics and have really poor level design that looks cluttered. Star Wars Battlefront looks wonderful but it's really hard to see what's going on because everything is so cluttered with texture and color. It is the same problem with the Uncharted games.